Sorcerer Spells 5e: Guide to the Best Sorcerer Spells - RPGBOT
https://rpgbot.net/dnd5/characters/classes/sorcerer/spells/
Cantrips1St-Level Spells2Nd-Level Spells3rd-level Spells4Th-Level Spells5th-level Spells6Th-Level Spells7Th-Level Spells8Th-Level Spells9Th-Level Spells Absorb Elements (EEPC / XGtE): A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell. The bonus d...Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you ha… Absorb Elements (EEPC / XGtE): A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell. The bonus d...Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you have enou...Catapult (EEPC): Equivalent damage to Chromatic Orb, but Chromatic Orb is more versatile and has better range. Where Catapult shines is its reliability: If a target passes their saving throw, the o...Chaos Bolt (XGtE): Great single-target damage for a 1st-level spell with decent range, and sinc…See moreNew content will be added above the current area of focus upon selectionSee more on rpgbot.net Absorb Elements (EEPC / XGtE): A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell. The bonus d... Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you ha… Absorb Elements (EEPC / XGtE): A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell. The bonus d... Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you have enou... Catapult (EEPC): Equivalent damage to Chromatic Orb, but Chromatic Orb is more versatile and has better range. Where Catapult shines is its reliability: If a target passes their saving throw, the o... Chaos Bolt (XGtE): Great single-target damage for a 1st-level spell with decent range, and sinc…
Absorb Elements (EEPC / XGtE): A fantastic defensive option at any level, this will save your life when you encounter an unpredictable source of elemental damage like a trap or a spell. The bonus d...
Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you ha…
Burning Hands (PHB): The cone is just 15 feet, so it’s unlikely that you’ll hit more than two targets. The 3d6 damage is fine, but it’s not enough to justify rushing into melee unless you have enou...
Catapult (EEPC): Equivalent damage to Chromatic Orb, but Chromatic Orb is more versatile and has better range. Where Catapult shines is its reliability: If a target passes their saving throw, the o...
Chaos Bolt (XGtE): Great single-target damage for a 1st-level spell with decent range, and sinc…
DA: 11 PA: 78 MOZ Rank: 57